Björk joins Montreal's Arcade Fire in making interactive music with world's first app album

Posted by Dan Verhaeghe on 2011-11-01 10:03:00 AM

Scott Snibbe, the founder of Scott Snibbe Studio and Snibbe Interactive said last week at the opening keynote of Interactive Ontario’s cross-media X-Summit conference that the immersive and intimate music experience had been lost in the age of the digital download.

The American interactive artist, who dabbled in various forms of interactive art for the better part of a decade and a half, helped the famous Icelandic electronic music composer Björk create the world’s first app album Biophilia which was released last month. This comes after his screen-based artwork rose to fame in the iTunes store entertainment section last year. They have been downloaded over 400,000 times.

Further, Montréal-based and Grammy award winning Arcade Fire also joined in on the interactive fun in conjunction with Montreal-based multimedia environment producer Moment Factory as seen in X-Summit's Canadian Interactive Showcase, releasing 1250 LED powered beach balls into a massive Indio, California concert this past April.

The unique part about the beach balls is that they are LED powered forming various patterns and flashing dynamics. The technology, created by ESKI studio, allowed for each beach ball to become “an independent pixel programmed at a distance to trigger each effect”.

Snibbe says that this is perhaps a new era of interactivity in music as he showcased various examples of how the music interacts with the user on the iPad in Biophilia. It allows the user to play the song in ways they have never imagined before, such as “Virus” which is a love song between a virus and a cell. The catch is that the song stops playing if you are successful in stopping the destructive relationship between the two.

While I agree interactivity is certainly becoming present in music, I think this is further the interactive gamification of music.

After all, Ian Kelso, the President of Interactive Ontario said that the Canadian gaming industry has now grown five times the size of the United States per capita, and is growing at a 20% clip year over year.

Launching 1250 beach balls into an audience is a massive multi-player game, and there are games within the album as an app. After all, the popularity of Rock Band and Guitar Hero is second to none. A panel on the business of music did say that some of the unique songs played on the popular video game series have become mainstream for kids who played the game all the time and now are teenagers and young adults. 

Company:
Moment Factory
Website:
http://www.momentfactory.com/
Location:
Montréal, Québec, Canada

Moment Factory is a new media arts and entertainment studio with HQ in Montreal - specialized in the creation, design and control of immersive environments, media installations, and new media content. Their innovative approach of seamless integration is the key to their success. Blending and merging the mediums of video, lighting, performance, architecture and sound, Moment Factory has created and executed... more

Company:
Interactive Ontario
Website:
http://www.interactiveontario.com
Location:
Toronto, Ontario, Canada

io is a not-for-profit industry trade organization committed to the growth of the Ontario interactive digital content industry. To this end "io" is an industry advocate within Ontario and nationally as a founding member of the Canadian Interactive Alliance /Alliance interactive canadienne (CIAIC). To facilitate connections between businesses and stimulate industry growth "io" organizes numerous events throughout... more


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Dan Verhaeghe

Dan Verhaeghe

Dan Verhaeghe generally contributes on marketing, mobile, major technology players, entertainment, and new media. Dan has a dozen years of online experience that dates back to the turn of the millennium where he dominated a now non-existent online RPG game for a couple of years at the age of 15. He would eventually become a Toronto Blue Jays blogger who earned his way into Toronto's CP24... more



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