Vancouver-based Silicon Sisters Interactive, a female owned and operated video game company, has announced the upcoming multi-platform launch of School 26. Designed for girls ages 12 to 16, School 26 is a casual game built around the social hierarchy of high school.
School 26 is about an avatar named Kate, a high school student. The player must help Kate use intuition, empathy, and strategy to build friendships and navigate the moral dilemmas of high school. In-game dilemmas are designed to reflect real and relevant situations teens face every day.
The game is inspired by academic research that identifies social engineering as a prominent element in the lives of teenaged girls. Objectives are met through various types of gameplay including dialogues, quizzes, and a card matching game.
"With the workplace shifting to knowledge-based industries and women leading in university enrollments and professional degrees, today's teen girls are poised for better success than any other generation," says Brenda Bailey Gershkovitch, Silicon Sisters' CEO. "By highlighting and rewarding the social activities girls engage in every day, School 26 legitimizes 'soft skills' such as communication, empathy, and networking. Girls need to understand that these skills will give them a competitive advantage not only in high school, but also later in life."
Versions for iPad, iPhone, and iPod Touch are will launch in the App Store in April. PC, Mac, and Android versions will follow. School 26 will cost $2.99 for iPhones and iPod Touches and $4.99 for iPads.