BC Govt Proposes New Tax Credit for Interactive

Some good news came across the wire today. The BC government, after much consultation with industry, has proposed a labour tax credit package for the interactive digital media sector (as well as some increases to existing film, digital animation and VFX credits).

The proposed interactive digital media tax credit is set to be 17.5% of labour costs. Which is a great start, but still a ways off Manitoba and Ontario's 40% credit for interactive digital media.

Subject to approval by the legislature, the planned tax measures include:

  • New BC Interactive Digital Media tax credit for video game development of 17.5 per cent of qualifying B.C. labour costs.
  • Production Services Tax Credit on labour costs for foreign productions increased to 33 per cent from 25 per cent.
  • Digital Animation or Visual Effects tax credit bonus increased to 17.5 per cent from 15 per cent.
  • Qualified B.C. labour expenditures cap increased to 60 per cent from 48 per cent of production costs.

If approved, the BC Interactive Digital Media tax credit will be effective for qualifying video game development projects that begin after Aug. 31, 2010.

Weekly Vancouver Game Industry News, November 27th

Hard to believe it's only been a week since my last update. Seems like two months.

I'm finally back in Vancouver after 3 months and 12,000km on the road - just in time for one of the bigger games I designed last year, Princess and the Frog for Wii, to launch last week. Happy to finally be able to chat about this one as most of my projects are super secret.

There's lots of stuff to cover this week, so let's get right into it.

Relic Reclaims Senior Talents

Less than a year after he joined BigPark, Relic's former Studio Art Director Andy Lang is returning to the studio where he spent over 10 years. At BigPark, Lang had transitioned into a Producer role on that studio's Joy Ride XBLA title. Also returning to Relic after a slightly longer absence is Raph van Lierop. Van Lierop will assume the role of Producer on Relic's Space Marine console title, a position left vacant by the departing Chad McFarlin. Most recently, van Lierop was Narrative Director on an unnanounced Ubisoft Montreal title. Both Lang and van Lierop cited the much improved Relic work environment and the cool factor of the Space Marine project in their rationale for abruptly returning to the studio.

Alex Garden Working on Natal

Jeff Brown, former Relic Design Director and now Project Natal Design Director overseeing third party development, recently bumped into Alex Garden, former Relic founder and Nexon Vancouver head, in the Microsoft cafeteria. Turns out Alex is working at Microsoft on Project Natal as well. We're not sure in what capacity, but it begs the question, what happened to Garden's Small Incorporated startup? There's no mention of Garden's recent move on Small Inc's website.

CabinWorks Media

Shift Control Media, the Granville Island-based branded entertainment startup that succumbed to recession-induced advertising cutbacks over the summer, has spawned a new startup. Ted Morgan, former Producer at Shift Control, has founded CabinWorks Media to offer a similar range of interactive development services to ad agencies, media companies and publishers of all levels. Other Shift Control alumni have found new gigs elsewhere in Vancouver: Mark Findlay, former CFO of Shift Control, is now Studio Director at BigPark and Mart Lume, former SCM Producer, is now Creative Production Team Lead at Tiny Speck. Juliana Loh, former SCM artist, has gone on to work as an independent creative consultant and Wordpress seminar host for PowerUP Concepts.

Trent Shumay's Finger Food

Finger Food Studios, the iPhone app developer founded by former Next Level Games, A.C.R.O.N.Y.M. and EA programmer Trent Shumay, continues to pump out client work as the third party iPhone development market remains hot. While small iPhone apps and other casual products are often derided by those in the core game industry, Shumay's work for brands such as Axe have netted him more revenue than his core games industry salary did. His latest app launch hit the store this week. Entitled, "Best Jokes Ever," [iTunes Link] it's a compendium of original jokes from professional comedians Michael Mode and Jeff Hobson.

Game Design Competition for Charity

Competition Sunshine is an opportunity for the Game Development community to give a voice to individuals passionate about video game design, through a fun and worthwhile game design competition. To enter, participants must make a donation to the Child’s Play Charity of $20 (USD) or more (100% of entry fees go to charity) and conform to the design criteria. Finalists will be judged by a panel of  experienced game design professionals – with winners receiving prizes and, of course, bragging rights.

Please note that all Intellectual Property Rights (copyright) of the submitted design concept will remain the sole property of the entrant. And who knows, there is a chance that you will get your game made! Competition Closing Date is December 13th, 2009.

Game Industry Ski Trip

Allie Henze of BigPark is organizing the Vancouver Video Game and Tech Industry Ski and Snowboard Trip for January 30th/31st at Big White. Last year's edition saw 54 people attend, but this year promises to be even bigger. The price will range from $349 to $379 per person (depending on the number of people) and is split into two payments. That all-inclusive price includes 2 nights accommodation at the luxury ski-in ski-out Copper Kettle condos with kitchens and private hot tubs on the porch... round trip bus transportation... two days of lift tickets, and an apres ski party. To put it in perspective, two days of lift tickets at Whistler would already be $200... so this is a fantastic deal. There are also discounted private or group lessons available.

Skiers and boarders will be coming from Relic Entertainment, EA, Action Pants, SlantSix, Propaganda, BigPark, Nexon, and from all over the tech industry including bloggers! All skill levels welcome - from those who just want to come along for the ride and don't even ski or board, to people who like to rip it up in the trees all day. There's also lots to do in the Big White village for significant others who like dining, snowshoeing, shopping, nightlife, and spa treatments.

They're expecting to sell out again this year, so if you're interested please e-mail Allie at allie@vancityallie.com.

Adrian Crook is a game consultant based in North Vancouver. With over 14 years experience, Adrian designs and produces social, casual and AAA games for a variety of clients. He has spoken on the subject of free-to-play games at GDC and SXSW and writes articles for trade publications.

Weekly Vancouver Game Industry News, September 25th

Today I'm in Grand Forks, North Dakota about to head off to Fargo(!) for lunch, then Minneapolis. If you didn't catch my writeups from GDC Austin lask week, check out my FreeToPlay.biz site (the best one is "Challenges Designing a Casual MMO" by Free Realms' Design Director). While I'm still on the road, traveling and working, you can send me juicy newsbits via my website.

And now, here's this week's mid-morning, General Mills French Vanilla camping coffee-fueled Vancouver game industry news:

 

National Digital Media Flash Mob
Via Lynda Brown-Ganzert on LinkedIn: "This Friday (TODAY!) marks the 2nd annual National Digital Media Day and we're celebrating in a flash mob kinda way. If you care about digital media and are free for about 15 minutes at 6pm on Friday, message me back and I'll give you the secret coordinates." Drop Lynda a line on LinkedIn if you're interested.

 

Narrative Designers Network
Former Relic Narrative Designer Stephen Dinehart has founded the Narrative Designers Network, where he published an interview with Raphael van Lierop, Narrative Design Lead at Ubisoft Montreal (and former Relic producer). It's a great article with some excellent insight for those in the field or aspiring to be.

 

Moves
Eric Holmes
, former Lead Designer at Radical for nearly eight years, announced via a Facebook note that he's moved to Epic Games in Cary, North Carolina. Eric had been a mainstay of the Vancouver game industry for nearly 10 years - we'll miss him!

Bryna Dabby, former Project Manager at United Front Games, annouced via tweet that she's leaving UFG to sign up with Vancouver's Smoking Gun Interactive. Smoking Gun is the company founded by a group of ex-Relic employees. Word has it they're working on a console RTS.

 

Blue Castle Publishes More Career Vids
Kraig Docherty passes on word that more content has been added to Blue Castle's Career Videos series on the company's website. The videos outine what the company looks for in the positions it hires and are an excellent resource for those breaking into the industry. More studios should do the same.

 

Pug Pharm Launches Snoget.com Teaser
James Mouat, Pug Pharm's Design Director, says the studio has launched the teaser site for their first product, Snoget.com. Snoget.com is modestly billed by the company as "The world's first true social networking online game," but gives few other details on what to expect. The site allows users to sign up for the product's closed beta next month.

 

Adrian Crook is a game consultant based in North Vancouver. With over 14 years experience, Adrian designs and produces social, casual and AAA games for a variety of clients. He has spoken on the subject of free-to-play games at GDC and SXSW and writes articles for trade publications.

Weekly Vancouver Game Industry News, September 18th

Apologies for the lack of posts lately. I'm in Denver, returning from GDC Austin (excellent this year, thanks for asking). My flight's delayed, so I figured I'd catch up on some Vancouver news. I'm still on the road with the family, working and RVing (currently in Saskatchewan), but you can still send me info via my website.

And now, here's this week's late afternoon, Jamba Juice-fueled Vancouver game industry news:

 

Appy Hour Mixer Blends Social Media and iPhone Peeps
Kelly Verchere's Social Agency live events firm presents its first iPhone and social media-focused event on Friday, September 25th. The Appy Hour event will run from 4-6pm (presentations start at 4:30pm) at the Diamond, 6 Powell Street in Gastown. Michael Fergusson, CEO of social games company Ayogo, will be presenting.

 

Slant 6 Loses Talent Wrangler
Brenda Rigney, whose official title at Slant 6 was "Director of Talent Management," has left the company to take a job with Aritzia. She starts at the shoe company this coming Monday.

 

AI's Grad Show
With the economic downturn still making it hard for some people to find work, recent grads of the local game design programs are even harder pressed to get their first big break. Come out to the Art Institute of Vancouver's Summer 2009 Portfolio Show and see if there's a diamond in the rough you might hire. The Grad Show takes place at 3pm on Thursday, Sept 24th at AI Vancouver.

 

Bigpark Hires Studio Director
Mark Findlay, former principal of the branded entertainment firm ShiftControl, started at Bigpark earlier this month. He takes on the role of Studio Director, working with Wil Mozell.

 

Canadian Media Funds Seeks Input
The Canadian Media Fund is hosting a town hall meeting - or Focus Group - in Vancouver to seek input on the program from stakeholders (that's us). Anyone in the new media business is encouraged to attend and give their input on how they believe this important funding program should be disbursed going forward. The Vancouver session is September 29th at the Pan Pacific, 11:30am to 4:15pm. More details on the CTF site under Focus Groups.

 

Adrian Crook is a game consultant based in North Vancouver. With over 14 years experience, Adrian designs and produces social, casual and AAA games for a variety of clients. He has spoken on the subject of free-to-play games at GDC and SXSW and writes articles for trade publications.

Weekly Vancouver Game Industry News, August 28

Slower week for local news, but I thought I'd quickly report a few snippets before turning in for the evening. Doing some late night jamming on work at a Kelowna Starbucks before hitting the road again tomorrow. As always, while I'm out of town you can still send me info via my website.

And now, here's this week's last minute, caramel machiato-fueled Vancouver game industry news:

 

New Slant Six Design Director
Last week we told you that David Seymour, Design Director for Slant Six, was moving on to join BigPark. This week we learned who would replaced David at Slant Six. Adam Bullied, ex of Relic and THQ's Kaos studio, started at Slant Six as their new Design Director on August 17th.

 

Slick Releases New DevLog Video
Nick Waanders, former Relic programmer and founder of Slick Entertainment, has released a new development log video for his studio's eagerly anticipated XBLA game, Scrap Metal. Slick will also be at PAX this year, so say hi and check out the game if you're there. Nick tells me they've put a number of hooks into the PAX demo to gather tuning metrics at the show.

 

Chuck Osieja Joins BigPark
BigPark continues to nab some big fish as Chuck Osieja, former VP of Nexon Vancouver and before that, EA Canada, joined the company this month. His title will apparently be "Creative Director, Microsoft Canada," reflecting BigPark's recent acquisition by the MSFT.

 

Ghoulash Bash
Organized by Ryan Arndt, Ghoulash Bash is a game industry fundraiser event for Vancouver's hungry set for October 30th of this year. The event just got it's own Facebook page, so sign up there for more info. Tickets will be limited, get them as soon as they're available.

 

Adrian Crook is a game consultant based in North Vancouver. With over 14 years experience, Adrian designs and produces social, casual and AAA games for a variety of clients. He has spoken on the subject of free-to-play games at GDC and SXSW and writes articles for trade publications.

Weekly Vancouver Game Industry News, August 21

I missed my update last week as I was enroute to the Okanagan for an extended RV trip. I'm writing this now from the sunny beach in Westbank, so please excuse the delay. While I'm out of town, if you'd be so kind as to help me fill my regular news and rumours quota by sending tidbits via my website, that'd be awesome.

And now, in a very particular order, here's what's new in Vancouver's game industry this week:

 

Is Super Rewards Competing with their Customers?
Despite Super Rewards' vehement claims to the contrary, it appears the company may be in the business of making their own social games after all. Super Rewards is the monetization platform behind many social games and as such has in-depth knowledge of best practices among leading social games, gleaned first-hand from Super Rewards' own partners. It now appears that Super Rewards (or KITN Media, the holding company name) may actually own social game studio DES Games. This obvious conflict of interest is likey the reason for their pointed denial of earlier allegations that they were in the games business.

Here are some quotes from their denial: "To be clear, KITN (Super Rewards) has no plans to launch any games. Our competitors are desperate for a story." and even more direct, "We have tight relationships with all of the major players in the gaming space and have no intentions of competing with them."

So what evidence points to their alleged secret ownership of DownTownEastSide Games (DES Games)?

  • The two companies occupy the same office building at 52 Powell Street in Gastown
  • An employee of DES Games lists KITN Media/DES Games as his employer on his resume
  • A phone call placed to DES Games asking for Jason Bailey (founder of Super Rewards) was not met with a mystified, "Who?" but rather, "He's not in the office at the moment - he's at GDC Europe"

It's not clear whether Adknowledge, the US-based company that recently acquired Super Rewards, also acquired DES Games or to what extent Adknowledge is aware of the gaming division of Super Rewards.

 

Slant Six Design Director Moving On
David Seymour, ex of EA and Radical, this week announced his impending departure from Slant Six Games (makers of Socom PS3 and PSP). David was the original Design Director at Slant Six, having filled the role since 2005, the same year the company was founded. A huge car nut and big-time console gamer with an encyclopedic knowledge of game design, David leaves a big hole behind at Slant Six but joins an excellent crew at Big Park.

 

Propaganda Hiring Like Mad... for Tron?
Propaganda is hiring like crazy after the studio went through downsizing last summer (along with nearly everyone else in the industry). Darcy Gog, programmer at Propaganda, posted a Facebook item promoting the hiring (friend him if you need to - good guy). Most interesting though are the semi-confirmed rumblings I've heard that Propaganda is hiring for developers to work on Tron for next gen consoles. Very cool!

 

Pug Pharm Hires Design Director
James Mouat, ex-Relic and Hothead designer, has accepted the position of Design Director at the social gaming startup, Pug Pharm. His first act was to send me an email, asking if I knew a good vector artist. If you know a good vector/web artist looking for a full time gig, get them to send their application to Pug Pharm's executive producer, Roneil: pugpharm (at) gmail (dot) com

 

Adrian Crook is a game consultant based in North Vancouver. With over 14 years experience, Adrian designs and produces social, casual and AAA games for a variety of clients. He has spoken on the subject of free-to-play games at GDC and SXSW and writes articles for trade publications.

Weekly Vancouver Game Industry News, August 7

A slow news week coupled with a busier than normal consulting week mean that this Friday's update is a relatively small one. If you'd like to see this situation remedied, please help feed me scintilating news and rumours by contacting me via my website.

And now, in no particular order, here's what's new in Vancouver's game industry this week:

 

BFG Hiring YVR Art Dir
Via Twitter comes news that Noelle Hunt, Big Fish Games's Seattle-based recruiting manager for artists, is currently in town interviewing candidates for Art Director at BFG's Vancouver studio. The successful candidate for the Art Director position will mentor the studio’s artists on fine art fundamentals and art production best practices as well as oversee the studio’s game development from an art perspective. BFG's Yaletown studio has been open for almost a year, and according to a Georgia Straight article at the time, intends to grow to as many as 45 people.

 

Pug Pharm Lands Funding
On Wednesday, Pug Pharm Productions, announced they had received the federal government's IRAP funding. Steve Bocska, formerly of EA Black Box, Hothead and other local studios, is the CEO of the social gaming startup. The company is housed in the Centre for Digital Media in the Great Northern Way Campus, the same building occupied by New Media BC and the Masters of Digital Media Program.

 

Startup Alert: DES Games
DownTownEastside Games - a name not high on positive association, but made even worse by the studio's "addicitive gaming" slogan and somewhat tastleless syringe favicon - is a new Vancouver-based casual and social gaming company. The company's first two Facebook apps, I Like Stuff and I Like Slots will apparently get new versions next week. Josh Nilson, former Relic AP and Sitemasher, was recently hired as DES's Project Manager and has been playing a lot of Dope Wars on Facebook since, so one can only assume DES Games plans a similar offering.

 

Adrian Crook is a game consultant based in North Vancouver. With over 14 years experience, Adrian designs and produces social, casual and AAA games for a variety of clients. He has spoken on the subject of free-to-play games at GDC and SXSW and writes articles for trade publications.

Weekly Vancouver Game Industry News, July 31

For those of you who haven't left work early for the long weekend - or merely to avoid Critical Mass - here is my slanted perspective on the local Vancouver game scene. If you feel I've missed out a critically important bit of gossip, or its less interesting cousin, news, please contact me via my website.

And now, in no particular order, here's what's new in Vancouver's game industry this week:

 

Fit Brains Set to Launch 20th game in under 2 Years
Via Shawn Woods, Creative Director at local brain fitness game developer Fit Brains, comes word that the company will soon be reaching their 20th game milestone in mid-August. Founded by Michael Cole and Mark Baxter, Fit Brains has developed a brain training game platform backed by serious science. Shawn says Fit Brains hopes to reach 25 games by the end of this year as it also works to expand their offerings into related lifestyle improvement areas outside of brain fitness.

 

Adknowledge Pays up to $50M for Vancouver's Super Rewards
Super Rewards, a local startup that monetizes social games using a target CPA (cost per action) model, has been purchased for a reported $50M by Adknowledge, a Kansas City-based company. From an earlier Techvibes piece about the purchase: "Super Rewards provides a white-label virtual currency system to more than 1,000 apps and games (such as Mob Wars) on Facebook, Hi5, Bebo, Tagged, and other social networks."

 

Startup Alert: Greener Grass Games
A former colleague of mine from Relic and all 'round great guy, John Warner, has started up his own free-to-play, browser-based game development studio, dubbed Greener Grass Games. Their debut game will apparently be a first person adventure, for which they are looking for potential advertising partners now.

 

Game Dev BBQ
That other GDC, the Graphic Designers of Canada, is hosting an all-inclusive, pan-industry GDC Association BBQ on Thursday, August 27th at 6pm in Trout Lake. From the event listing: "Co-organized by GDC/BC, CAPIC, BCID, NMBC and CWILL, this is an opportunity to meet fun people, enjoy great food, and play in the sun. Even better, admission is free for members of participating organizations."

 

 

Adrian Crook is a game consultant based in North Vancouver. With over 14 years experience, Adrian designs and produces social, casual and AAA games for a variety of clients. He has spoken on the subject of free-to-play games at GDC and SXSW and writes articles for trade publications.

Weekly Vancouver Game Industry News, July 24

I'm currently recovering from four straight days of Casual Connect and the WIGI Leadership Development Forum in Seattle. The conference is focused primarily on sales and marketing in the (very broad) casual sector and because of this, it's entirely feasible to subsist on nothing but open bars and meat-on-a-stick.

As always, if you have any Vancouver game industry news you think should appear here, contact me via my website. And now, in no particular order, here's what's new in Vancouver's game industry this week:

 

Casual Connect Wrap-up
For a conference that has its roots in the trial-to-purchase casual games sector (i.e. the $20 downloadable games played by soccer moms the world over), this year sure felt like the spotlight has entirely shifted to Social Games (Zynga, Playfish, Playdom, etc) and online games (Kongregate, Gaia, GoPets, Neopets, Puzzle Pirates, etc). The latter two categories were the darlings of the show, their panels buzzed about throughout the conference, whereas trial-to-purchase was hardly mentioned by anyone with whom I spoke. There are many reasons for this, not the least of which being the better revenue models Social and Online games present.

For the best wrap-up of all the conference coverage, check out my colleague Jussi Laakkonen's "Casual Connect Seattle 2009 Coverage" posting. Also interesting is Tami Quiring's Village Gamer post on all the Canadian game-related companies that attended Casual Connect. Quite a massive list... many people I spoke to had no idea there were games companies in Moncton, NB.

 

Relic Producer and Lead Designer Defect
Mark Noseworthy
and Jonny Ebbert, Lead Producer and Lead Designer, respectively, on the recently released Dawn of War II PC, tendered their resignations to Relic earlier this week. Both were at Relic for over 4 years. The news was announced to their team immediately thereafter, prompting a flurry of "Do you know where they're going?" emails. I haven't spoken to Jonny in ages (great, very talented guy), but I know Mark well and his new opportunity is truly one for the ages. Very happy for him.

 

Telefilm/CNMF Winners Announced
On Tuesday of this week, Telefilm Canada announced that 56 new media projects have been selected to receive financial support through the Product Assistance component of the Canada New Media Fund. According to Telefilm, the projects selected represent a wide range of platforms and genres – from console games and convergent projects, to independent websites and applications for mobile devices. In BC however, independent websites and mobile apps received the bulk of the funds.

Some notable BC winners include Smoking Gun's "Codename Exoriare" PC project, Pug Pharm's "SNOGET" web property, Hothead's ongoing "Swarm" project and Bardel's "TokiWorld" kids virtual world.

 

Massive Bear of a Startup
Tim Lewinson
and Mike Perzel, ex-Propaganda Games teammates, have started Massive Bear, a local game outsourcing studio. Both are listed as "Co-President" on the company's bio page. Tim's most recent LinkedIn status says he is, "actively looking for gaming companies who require an experienced outsource coding partner on PlayStation 3, Xbox 360 and Wii."

Good luck, Tim and Mike!

 

Unity Mingle Still Has Room
Saturday's all day Unity 3D workshop event is already sold out, but tonight's Unity networking event still had space remaining, as of this morning. Here are the details for tonight:

Friday, July 24th, District 319
The Unity Networking Event

  • 5:30pm - 6:30pm Reception, drinks and appetizers.
  • 6:30pm - 7:30pm Key Note followed by Q

 

 

Adrian Crook is a game consultant based in North Vancouver. With over 14 years experience, Adrian designs and produces social, casual and AAA games for a variety of clients. He has spoken on the subject of free-to-play games at GDC and SXSW and writes articles for trade publications.

Weekly Vancouver Game Industry News, July 17

Another late afternoon post... if the recession hadn't wrecked Beer Fridays for all the local studios, no one would be sober to read this. As always, if you have any Vancouver game industry news you think should appear here, contact me via my website.

And now, in no particular order, here's what's new in Vancouver's game industry this week:

 

Details on Nokia Vancouver Shutdown Emerge
Nokia's N-Gage first party publishing group in Vancouver was rolled back into Nokia Finland on June 30th, with layoffs in marketing, business development and production groups accounting for most of the job losses. Third party support for titles like Tiger Woods on the N95 will continue with a small Vancouver group, but Nokia will cease expensive first party development. Only one or two first party titles will be developed per year and those titles will be done out of Finland.

Some, like Nokia's (former?) Global Head of Production for first party titles, Dan Scott, have reportedly found jobs elsewhere in the organization, but for those laid off the severance packages were apparently quite healthy.

 

Flickr Founder Starts Vancouver Game Studio
Stewart Butterfield, who, with wife Caterina Fake founded Flickr before selling it to Yahoo in 2005 for $35M, returned to Vancouver last year. It now seems that Butterfield has also returned to his plans to develop a game, founding Tiny Speck, a social/online game studio. According to Wikipedia, Flickr "emerged out of tools originally created for Ludicorp's Game Neverending, a web-based massively multiplayer online game. Flickr proved a more feasible project and ultimately Game Neverending was shelved." Tiny Speck is currently hiring a Creative Production Team Lead.

 

Relic Lets 8 Staff Go
Last week Relic let go of eight staff, reportedly for strategic direction/skill fit reasons. People affected held positions that ranged from production to IT. Most notably, Relic's IT Director for the past 11 years and probably the longest-serving employee, Frank Roberts, was one of those let go. Frank's Facebook update announcing the news drew nearly 40 comments from well-wishers, a testament to how great he was to work with.

Good luck to everyone looking for work these days. If I can help anyone out in their job search, please let me know!

 

Prototype Dominating
First, Tami at Village Gamer first reported that Radical Entertainment's "Prototype" had won GameTrailers.com's GT Diamond Award for exceeding an astounding 10 million video views. Shortly thereafter, the NPD released June sales figures that showed Prototype racking up 419,000 units sold on Xbox 360 alone - topping the charts. Congrats, Radical!

 

Unity 3D Event Reminder
July 24th and 25 are the Unity 3D events here in town. Save a few bucks and register using the Techvibes 50% off coupon: UnityTechvibes

 

Friday, July 24th, District 319
The Unity Networking Event

  • 5:30pm - 6:30pm Reception, drinks and appetizers.
  • 6:30pm - 7:30pm Key Note followed by Q

Saturday, July 25th, Centre for Digital Media
Intro to Unity 3D Workshop

  • 9:30am - 5:30pm

 

Adrian Crook is a game consultant based in North Vancouver. With over 14 years experience, Adrian designs and produces social, casual and AAA games for a variety of clients. He has spoken on the subject of free-to-play games at GDC and SXSW and writes articles for trade publications.